Gah - a solution with more questions. – EntropicLqd

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Page title matches

  • ...gacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> GameInfo (Package: Engine)}} ...twork clients; only [[Legacy:GameReplicationInfo (UT)|GameReplicationInfo (UT)]] is.
    18 KB (2,544 words) - 10:38, 31 December 2016
  • 3 KB (316 words) - 10:10, 17 May 2008

Page text matches

  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...e map (and hence all the variables in the [[Legacy:GameInfo (UT)|GameInfo (UT)]] or anywhere else in the map for that matter) is to save the variables to
    3 KB (445 words) - 14:03, 2 September 2004
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad
    8 KB (1,304 words) - 16:31, 18 April 2006
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...ametype used for the CityIntro map (the intro that shows up when you start UT). From what it appears this just tweaks a few things such as making all pl
    581 B (77 words) - 16:57, 24 October 2003
  • ...or]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat
    472 B (64 words) - 05:18, 19 April 2004
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...lag ([[Legacy:Pawn (UT)|Pawn (UT)]] Scorer, [[Legacy:CTFFlag (UT)|CTFFlag (UT)]] theFlag) :
    2 KB (232 words) - 13:56, 22 May 2004
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> DeathMatchPlus (P ...Match gametype and at the same time the superclass of all other "playable" UT game types.
    12 KB (1,677 words) - 18:42, 3 January 2017
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> DMMutator (Package: Botpack)}} ==Properties in UT==
    3 KB (427 words) - 19:30, 4 January 2006
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ; ClearControl ([[Legacy:Pawn (UT)|Pawn (UT)]] Other) :
    1 KB (173 words) - 01:40, 22 June 2004
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> DamageType (Package: Engine)}} In UT DamageType and its subclasses were intended to hold information about diffe
    1 KB (171 words) - 11:14, 13 May 2003
  • * [[Legacy:Inventory (UT)|Inventory (UT)]].Pickup.Touch ** [[Legacy:Inventory (UT)|Inventory (UT)]].Pickup.ValidTouch
    1 KB (144 words) - 07:00, 19 July 2002
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Info (Package: Engine)}} *[[Legacy:GameInfo (UT)|GameInfo (UT)]]
    2 KB (179 words) - 08:02, 24 November 2004
  • ===Stuff for the UT browser === ...egacy:Actor Browser|Actor browser]] under [[Legacy:GameInfo (UT)|GameInfo (UT)]]. Here's a list of the built-ins:
    3 KB (468 words) - 01:19, 19 July 2005
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (194 words) - 20:22, 28 December 2005
  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> LevelInfo (Package: Engine)}} ...ut the zones in the map that don't have a [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]].
    6 KB (916 words) - 15:26, 28 March 2022
  • ==Death Messages in UT == ...] class and as SpecialDamageString of the [[Legacy:GameInfo (UT)|GameInfo (UT)]] when using 'SpecialDamage' as damage type.
    4 KB (536 words) - 15:02, 2 September 2016
  • ...riable HUDType. This is used to specify the type of [[Legacy:HUD (UT)|HUD (UT)]] the player will be given if they play your game. [[Legacy:DeathMatchPlus
    3 KB (517 words) - 12:08, 29 March 2003
  • ...alled <code>MyObject</code> that is a subclass of [[Legacy:Info (UT)|Info (UT)]]. It has two properties: a variable called PlayerInfo and a function call ...are faster than long traces. If you are designing a new Shotgun weapon for UT, for example, you might want to perform 12 traces when the weapon is fired
    17 KB (2,822 words) - 20:44, 19 May 2003
  • ...hing to look at is the Timer function. In [[Legacy:GameInfo (UT)|GameInfo (UT)]] its pretty short, but in [[Legacy:DeathMatchPlus|DeathMatchPlus]] its ve
    5 KB (847 words) - 18:26, 7 August 2003
  • ...rol over the game rules. That's where the [[Legacy:GameInfo (UT)|GameInfo (UT)]] series of classes come into play.
    4 KB (595 words) - 22:23, 21 May 2010

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)